DoD Source Tweaking: Difference between revisions
From Mike Beane's Blog
mNo edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
The majority of this list found can be found [http://www.dodnetwork.com/index.php?page=fpslagbuster here]. YMMV | |||
I ran the below list blind (mat_bloom is unknown, mat_bloomshade appears though). | |||
Test System Specs: | |||
</ | *AMD XP2800+ | ||
*512MB | |||
*ATI 9200 256MB | |||
*SB mp3Live! | |||
*1024x768 | |||
*DX9 software | |||
I roughly estimated a 25% increase in fps. I noticed immediately while watching the showbudget graphs that new sounds spike the fps negatively and I am aware of a pre-load setting that is supposed to set everything in memory on the | |||
map load rather than as needed at first encounter within the game. I'll go look for that shortly and try it out. | |||
Included are some screencaps | |||
[[Image:Dod anzio0005.jpg|thumb]] | |||
[[Image:Dod anzio0006.jpg|thumb]] | |||
[[Image:Dod anzio0007.jpg|thumb]] | |||
[[Image:Dod anzio0008.jpg|thumb]] | |||
<pre> | |||
cl_ejectbrass 0 // Disables shells flying out of guns | |||
cl_phys_props_enable 0 // Disables physics objects | |||
cl_phys_props_max 0 // Disables physics objects | |||
cl_muzzleflash_dlight_3rd 0 // Disables 3rd person muzzle flashes lighting up surrounding area | |||
cl_muzzleflash_dlight_1st 0 // Disables 1st person muzzle flashes lighting up surrounding area | |||
cl_ragdoll_fade_time 1 // Causes dead bodies to disappear immediately (default: 15) | |||
cl_ragdoll_physics_enable 0 // Disable ragdoll physics | |||
cl_show_splashes 0 // Disables water splash effects | |||
cl_smooth 0 // Disables smoothing views after prediction errors/juddering effect | |||
commentary 0 // Disables map commentary | |||
dsp_enhance_stereo 0 // Disable stereo effect sound enhancing | |||
dsp_slow_cpu 1 // For systems with slower CPU's: Reduces quality of dsp effects | |||
mat_antialias 0 // Disables AA | |||
mat_bumpmap 0 // Disables Bump Mapping | |||
mat_bloom 0 // Disables bloom effect | |||
mat_bufferprimitives 1 // Buffer primitive objects | |||
mat_clipz 0 // Lowers water quality | |||
mat_fastspecular 1 // Fast specular lighting | |||
mat_hdr_enabled 0 // Disables HDR | |||
mat_mipmaptextures 0 // Textures quality worsens with distance | |||
r_cheapwaterstart 1 // Lowers water quality | |||
r_cheapwaterend 1 // Lowers water quality | |||
r_drawdetailprops 0 // Don't draw detail props | |||
r_dynamic 0 // Disables dynamic lighting | |||
r_lightinterp 0 // Disables light interpolation | |||
r_propsmaxdist 100 // Object fading distance | |||
r_RainSimulate 0 // Disables rain | |||
r_shadows 0 // Disable shadows | |||
rope_smooth 0 // Disables Anti-Aliasing effect on ropes | |||
cl_cmdrate 101 // Sets CMD Rate for cable/DSL | |||
cl_updaterate 101 // Sets update rate for cable/DSL | |||
rate 25000 // Sets rate for cable/DSL | |||
cl_interp "0.01" // Sets interp value | |||
cl_interpolate 1 // Interpolates entities on the client | |||
fog_enable 0 // Disables Fog | |||
fog_enable_water_fog 0 // Disables water fog | |||
gl_clear 0 // Disables hiding of cracks/faults between textures | |||
violence_hblood 0 // If set to 1 shows human blood when they are hit. | |||
violence_hgibs 0 // If set to 1 shows human gore when they are hit. | |||
// -dxlevel 80 launch with in advanced properties (Thanks [CoFR]Cyan) | |||
</pre> | |||
[[Category:Day of Defeat]] | [[Category:Day of Defeat]] | ||
[[Category:Gaming]] | [[Category:Gaming]] |
Revision as of 20:45, 22 April 2007
The majority of this list found can be found here. YMMV
I ran the below list blind (mat_bloom is unknown, mat_bloomshade appears though).
Test System Specs:
- AMD XP2800+
- 512MB
- ATI 9200 256MB
- SB mp3Live!
- 1024x768
- DX9 software
I roughly estimated a 25% increase in fps. I noticed immediately while watching the showbudget graphs that new sounds spike the fps negatively and I am aware of a pre-load setting that is supposed to set everything in memory on the map load rather than as needed at first encounter within the game. I'll go look for that shortly and try it out.
Included are some screencaps
cl_ejectbrass 0 // Disables shells flying out of guns cl_phys_props_enable 0 // Disables physics objects cl_phys_props_max 0 // Disables physics objects cl_muzzleflash_dlight_3rd 0 // Disables 3rd person muzzle flashes lighting up surrounding area cl_muzzleflash_dlight_1st 0 // Disables 1st person muzzle flashes lighting up surrounding area cl_ragdoll_fade_time 1 // Causes dead bodies to disappear immediately (default: 15) cl_ragdoll_physics_enable 0 // Disable ragdoll physics cl_show_splashes 0 // Disables water splash effects cl_smooth 0 // Disables smoothing views after prediction errors/juddering effect commentary 0 // Disables map commentary dsp_enhance_stereo 0 // Disable stereo effect sound enhancing dsp_slow_cpu 1 // For systems with slower CPU's: Reduces quality of dsp effects mat_antialias 0 // Disables AA mat_bumpmap 0 // Disables Bump Mapping mat_bloom 0 // Disables bloom effect mat_bufferprimitives 1 // Buffer primitive objects mat_clipz 0 // Lowers water quality mat_fastspecular 1 // Fast specular lighting mat_hdr_enabled 0 // Disables HDR mat_mipmaptextures 0 // Textures quality worsens with distance r_cheapwaterstart 1 // Lowers water quality r_cheapwaterend 1 // Lowers water quality r_drawdetailprops 0 // Don't draw detail props r_dynamic 0 // Disables dynamic lighting r_lightinterp 0 // Disables light interpolation r_propsmaxdist 100 // Object fading distance r_RainSimulate 0 // Disables rain r_shadows 0 // Disable shadows rope_smooth 0 // Disables Anti-Aliasing effect on ropes cl_cmdrate 101 // Sets CMD Rate for cable/DSL cl_updaterate 101 // Sets update rate for cable/DSL rate 25000 // Sets rate for cable/DSL cl_interp "0.01" // Sets interp value cl_interpolate 1 // Interpolates entities on the client fog_enable 0 // Disables Fog fog_enable_water_fog 0 // Disables water fog gl_clear 0 // Disables hiding of cracks/faults between textures violence_hblood 0 // If set to 1 shows human blood when they are hit. violence_hgibs 0 // If set to 1 shows human gore when they are hit. // -dxlevel 80 launch with in advanced properties (Thanks [CoFR]Cyan)