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DoD Source Tweaking: Difference between revisions

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<p>
The majority of this list found can be found [http://www.dodnetwork.com/index.php?page=fpslagbuster here]. YMMV  
Majority of this list found <a href="http://www.dodnetwork.com/index.php?page=fpslagbuster" target="_blank">here</a>. YMMV <br /> </p><p>I ran the below list blind (mat_bloom is unknown, mat_bloomshade appears
though). Here are some caps: AMD XP2800+/512MB/ATI 9200 256MB/SB
mp3Live!/1024x768/DX9 software<br /><br />I roughly estimated a 25% increase in fps. I noticed immediately while watching the showbudget
graphs that new sounds spike the fps negatively and I am aware of a
pre-load setting that is supposed to set everything in memory on the
map load rather than as needed at first encounter within the game. I'll
go look for that shortly and try it out.</p>


I ran the below list blind (mat_bloom is unknown, mat_bloomshade appears though).


<p><a href="http://mysite.verizon.net/mbeane/dod/dod_anzio0006.jpg"><img vspace="0" hspace="0" border="0" src="http://mysite.verizon.net/mbeane/dod/thumb_dod_anzio0004.jpg" /><img vspace="0" hspace="0" border="0" src="http://mysite.verizon.net/mbeane/dod/thumb_dod_anzio0006.jpg" /></a></p><p align="baseline" /><p><a href="http://mysite.verizon.net/mbeane/dod/dod_anzio0007.jpg"><img vspace="0" hspace="0" border="0" src="http://mysite.verizon.net/mbeane/dod/thumb_dod_anzio0007.jpg" /></a><a href="http://mysite.verizon.net/mbeane/dod/dod_anzio0008.jpg"><img src="http://mysite.verizon.net/mbeane/dod/thumb_dod_anzio0008.jpg" /></a></p><p /><p><br />cl_ejectbrass 0 // Disables shells flying out of guns<br />cl_phys_props_enable 0 // Disables physics objects<br />cl_phys_props_max 0 // Disables physics objects<br />cl_muzzleflash_dlight_3rd 0 // Disables 3rd person muzzle flashes lighting up surrounding area<br />cl_muzzleflash_dlight_1st 0 // Disables 1st person muzzle flashes lighting up surrounding area<br />cl_ragdoll_fade_time 1 // Causes dead bodies to disappear immediately (default: 15)<br />cl_ragdoll_physics_enable 0 // Disable ragdoll physics<br />cl_show_splashes 0 // Disables water splash effects<br />cl_smooth 0 // Disables smoothing views after prediction errors/juddering effect<br />commentary 0 // Disables map commentary<br />dsp_enhance_stereo 0 // Disable stereo effect sound enhancing<br />dsp_slow_cpu 1 // For systems with slower CPU's: Reduces quality of dsp effects<br />mat_antialias 0 // Disables AA<br />mat_bumpmap 0 // Disables Bump Mapping<br />mat_bloom 0 // Disables bloom effect<br />mat_bufferprimitives 1 // Buffer primitive objects<br />mat_clipz 0 // Lowers water quality<br />mat_fastspecular 1 // Fast specular lighting<br />mat_hdr_enabled 0 // Disables HDR<br />mat_mipmaptextures 0 // Textures quality worsens with distance<br />r_cheapwaterstart 1 // Lowers water quality<br />r_cheapwaterend 1 // Lowers water quality<br />r_drawdetailprops 0 // Don't draw detail props<br />r_dynamic 0 // Disables dynamic lighting<br />r_lightinterp 0 // Disables light interpolation<br />r_propsmaxdist 100 // Object fading distance<br />r_RainSimulate 0 // Disables rain<br />r_shadows 0 // Disable shadows<br />rope_smooth 0 // Disables Anti-Aliasing effect on ropes<br />cl_cmdrate 101 // Sets CMD Rate for cable/DSL<br />cl_updaterate 101 // Sets update rate for cable/DSL<br />rate 25000 // Sets rate for cable/DSL<br />cl_interp &quot;0.01&quot; // Sets interp value<br />cl_interpolate 1 // Interpolates entities on the client<br />fog_enable 0 // Disables Fog<br />fog_enable_water_fog 0 // Disables water fog<br />gl_clear 0 // Disables hiding of cracks/faults between textures<br />violence_hblood 0 // If set to 1 shows human blood when they are hit. <br />violence_hgibs 0 // If set to 1 shows human gore when they are hit.<br /><br />// -dxlevel 80  launch with in advanced properties  (Thanks [CoFR]Cyan)</p><p>
Test System Specs:
</p>
*AMD XP2800+
*512MB
*ATI 9200 256MB
*SB mp3Live!
*1024x768
*DX9 software
 
I roughly estimated a 25% increase in fps. I noticed immediately while watching the showbudget graphs that new sounds spike the fps negatively and I am aware of a pre-load setting that is supposed to set everything in memory on the
map load rather than as needed at first encounter within the game. I'll go look for that shortly and try it out.
 
Included are some screencaps
 
[[Image:Dod anzio0005.jpg|thumb]]
 
[[Image:Dod anzio0006.jpg|thumb]]
 
[[Image:Dod anzio0007.jpg|thumb]]
 
[[Image:Dod anzio0008.jpg|thumb]]
 
<pre>
cl_ejectbrass 0 // Disables shells flying out of guns
cl_phys_props_enable 0 // Disables physics objects
cl_phys_props_max 0 // Disables physics objects
cl_muzzleflash_dlight_3rd 0 // Disables 3rd person muzzle flashes lighting up surrounding area
cl_muzzleflash_dlight_1st 0 // Disables 1st person muzzle flashes lighting up surrounding area
cl_ragdoll_fade_time 1 // Causes dead bodies to disappear immediately (default: 15)
cl_ragdoll_physics_enable 0 // Disable ragdoll physics
cl_show_splashes 0 // Disables water splash effects
cl_smooth 0 // Disables smoothing views after prediction errors/juddering effect
commentary 0 // Disables map commentary
dsp_enhance_stereo 0 // Disable stereo effect sound enhancing
dsp_slow_cpu 1 // For systems with slower CPU's: Reduces quality of dsp effects
mat_antialias 0 // Disables AA
mat_bumpmap 0 // Disables Bump Mapping
mat_bloom 0 // Disables bloom effect
mat_bufferprimitives 1 // Buffer primitive objects
mat_clipz 0 // Lowers water quality
mat_fastspecular 1 // Fast specular lighting
mat_hdr_enabled 0 // Disables HDR
mat_mipmaptextures 0 // Textures quality worsens with distance
r_cheapwaterstart 1 // Lowers water quality
r_cheapwaterend 1 // Lowers water quality
r_drawdetailprops 0 // Don't draw detail props
r_dynamic 0 // Disables dynamic lighting
r_lightinterp 0 // Disables light interpolation
r_propsmaxdist 100 // Object fading distance
r_RainSimulate 0 // Disables rain
r_shadows 0 // Disable shadows
rope_smooth 0 // Disables Anti-Aliasing effect on ropes
cl_cmdrate 101 // Sets CMD Rate for cable/DSL
cl_updaterate 101 // Sets update rate for cable/DSL
rate 25000 // Sets rate for cable/DSL
cl_interp &quot;0.01&quot; // Sets interp value
cl_interpolate 1 // Interpolates entities on the client
fog_enable 0 // Disables Fog
fog_enable_water_fog 0 // Disables water fog
gl_clear 0 // Disables hiding of cracks/faults between textures
violence_hblood 0 // If set to 1 shows human blood when they are hit.  
violence_hgibs 0 // If set to 1 shows human gore when they are hit.
 
// -dxlevel 80  launch with in advanced properties  (Thanks [CoFR]Cyan)
</pre>


[[Category:Cleanup]]
[[Category:Day of Defeat]]
[[Category:Day of Defeat]]
[[Category:Gaming]]
[[Category:Gaming]]

Revision as of 20:45, 22 April 2007

The majority of this list found can be found here. YMMV

I ran the below list blind (mat_bloom is unknown, mat_bloomshade appears though).

Test System Specs:

  • AMD XP2800+
  • 512MB
  • ATI 9200 256MB
  • SB mp3Live!
  • 1024x768
  • DX9 software

I roughly estimated a 25% increase in fps. I noticed immediately while watching the showbudget graphs that new sounds spike the fps negatively and I am aware of a pre-load setting that is supposed to set everything in memory on the map load rather than as needed at first encounter within the game. I'll go look for that shortly and try it out.

Included are some screencaps

Dod anzio0005.jpg
Dod anzio0006.jpg
Dod anzio0007.jpg
Dod anzio0008.jpg
cl_ejectbrass 0 // Disables shells flying out of guns
cl_phys_props_enable 0 // Disables physics objects
cl_phys_props_max 0 // Disables physics objects
cl_muzzleflash_dlight_3rd 0 // Disables 3rd person muzzle flashes lighting up surrounding area
cl_muzzleflash_dlight_1st 0 // Disables 1st person muzzle flashes lighting up surrounding area
cl_ragdoll_fade_time 1 // Causes dead bodies to disappear immediately (default: 15)
cl_ragdoll_physics_enable 0 // Disable ragdoll physics
cl_show_splashes 0 // Disables water splash effects
cl_smooth 0 // Disables smoothing views after prediction errors/juddering effect
commentary 0 // Disables map commentary
dsp_enhance_stereo 0 // Disable stereo effect sound enhancing
dsp_slow_cpu 1 // For systems with slower CPU's: Reduces quality of dsp effects
mat_antialias 0 // Disables AA
mat_bumpmap 0 // Disables Bump Mapping
mat_bloom 0 // Disables bloom effect
mat_bufferprimitives 1 // Buffer primitive objects
mat_clipz 0 // Lowers water quality
mat_fastspecular 1 // Fast specular lighting
mat_hdr_enabled 0 // Disables HDR
mat_mipmaptextures 0 // Textures quality worsens with distance
r_cheapwaterstart 1 // Lowers water quality
r_cheapwaterend 1 // Lowers water quality
r_drawdetailprops 0 // Don't draw detail props
r_dynamic 0 // Disables dynamic lighting
r_lightinterp 0 // Disables light interpolation
r_propsmaxdist 100 // Object fading distance
r_RainSimulate 0 // Disables rain
r_shadows 0 // Disable shadows
rope_smooth 0 // Disables Anti-Aliasing effect on ropes
cl_cmdrate 101 // Sets CMD Rate for cable/DSL
cl_updaterate 101 // Sets update rate for cable/DSL
rate 25000 // Sets rate for cable/DSL
cl_interp "0.01" // Sets interp value
cl_interpolate 1 // Interpolates entities on the client
fog_enable 0 // Disables Fog
fog_enable_water_fog 0 // Disables water fog
gl_clear 0 // Disables hiding of cracks/faults between textures
violence_hblood 0 // If set to 1 shows human blood when they are hit. 
violence_hgibs 0 // If set to 1 shows human gore when they are hit.

// -dxlevel 80  launch with in advanced properties  (Thanks [CoFR]Cyan)