Blender
From Mike Beane's Blog
This is mostly for reference:
- My 1st attempt at Blender (1/21 - 14 hours): https://twitter.com/betamountain/status/955232060599390208
- My 2nd attempt at Blender (1/28 - 2 hours): https://twitter.com/betamountain/status/957378931677716480
2.9
- Screencast Keys
- Rain for rigging
- BisectPlus
2.8x
Keys
- Mouse 4 to rotate (custom)
- Select Toggle: A\ALT+A
- Wireframe View: Z-4
Add Ons
- Copy Attributes Menu
- Select target objects then select source object, then CTRL+C: select option from menu
Ref
- https://www.youtube.com/watch?v=H1od08qJn9Q - Beginners Blender 3D: Tutorial 10 - 3D Logo Ident Process: BMW Badge
- https://www.youtube.com/watch?v=plhyqG-vEXk - [HD] Displacement Modifier tutorial Blender 2.56
- https://blender.stackexchange.com/questions/34037/how-to-merge-vertices-in-blender
- https://blender.stackexchange.com/questions/734/how-to-smooth-shade-an-object-while-retaining-hard-edges
- https://www.youtube.com/watch?v=6gRUUeFteQg - how to apply textures in blender 2.7x (beginners)
- https://www.youtube.com/watch?v=tkbU1bGOzWM - How to Cut A Hole in an object
Basic Curves
- Add object (Cube)
- Add Bezier Curve
- Select object
- Add Array modifier
- Consider using Merge (otherwise there will be segments that appear with Bevel)
- Add Curve modifier
- Select the Bezier curve
- Add Array modifier
- To add more segments: increase array modifier count
- To refine the curve, subdivide the bezier curve
Mirroring Objects[1]
- Delete half of your model. You should now have a perfect other half with a planar “hole” where the other half was.
- Go into Object mode and press Alt+D.
- This will make a linked duplicate: any changes to the mesh data of one object will be duplicated over the other. Don’t move the object after duplication.
- Ctrl+M -> X Local.
- When you’re using Subsurf the derived mesh will not “cross over” between the halves; a seam will be visible. So to join the halves, select both and Ctrl+J. * * * Then Remove Doubles in Edit mode.
Removing Non Manifold
- Edit Mode -> Select -> All by Trait -> Non Manifold -> DELETE VERTICES [1]
Snap Two Faces Together
Splitting Objects
Down The Middle
- Good for cubes[2]
- Select Object
- CTRL+R and move curse near the axis to be cut, a line should appear
- LMB and then RMB
- Change to wireframe view
- Press 1 for Vertex selection
- Shift+LMB select the rest of vertices on one half of the object
- Separate (P), then Selection (2)
- You have two objects! If you're mirroring, select the appropriate object to discard and delete it.
Knife
- Rotate the body so the cut follows an axis (make note of the angle)
- Edit Mode
- Knife (K), Cut Through (Z), Constrain Angle (C) <for straight cut>
- Make the cut line
- LMB to stop cut
- Enter to finalize
- Select -> Select Loop Inner Region
- Mesh -> Separate -> Selection
- Restore the angle
- Without testing, I believe this would be CTRL+A -> Rotation (test this)
Older
- https://www.youtube.com/watch?v=U3J-oYFdyqQ
- https://www.youtube.com/watch?v=QfLdbzSZdw
- https://www.youtube.com/watch?v=-pCf3DjsEBg&list=PLD1lGauXeE2NNaNHIjTd3XHFIBMcIUBrO&index=14&t=0s <--- Learn Bisect
- Duplicate the object
- Obj 1: Bisect the upper (fill\clear inner)
- Obj 2: Bisect the lower (fill\clear outer)
- https://daler.github.io/blender-for-3d-printing/printing/mesh-problems.html
Blender Guru
Probably the most useful series that I found was by Blender Guru. He's patient and walks through the items. Do the tutorial bits, they are handy. He has a handy PDF (you have to sign up to get it) for shortcuts.
Community
References
- ↑ https://blenderartists.org/t/mirrored-movement-editing/342010
- ↑ Found the initial steps here, however see the note about NOT having to do the rip steps. Modified steps to use Separate.